Right when you start the game, work your way around the rubbish here, and over to the tiny cabin. Inside you should find the Cabin Key. Grab it, then leave this room and approach the nearby door on the larger Cabin. Use the Cabin Key on it and run through it, and make your way to the back stairs of the Police Station, near some stairs. Use the stairs to find the entrance to the Police Station, and enter the hallway full of crows. Grab any herbs here, then work your way to the main balcony, overlooking the main floor (the one with the statue). Run up to the Emergency Ladder, activate it (lower it), and run to the other end of the path to find the Unicorn Medal. Now make your way downstairs and to the main floor with the statue (use the Emergency Ladder). Once down here, run up to the desk and take the Grenade Laucher here. Now use the Unicorn Medal on the large statue to get the Spade Key from it. Unlock the blue-ish door here, because you will need to get through it later. Head back upstairs to the second floor, and use the hallway of crows to get to the Squad Room, and get the Valve Handle from inside. Return to the crow hallway, and exit back outside to the wreckage. Use the Valve Handle on the on the broken water valve to put out the fire on the crashed helicopter. Take the Acid Rounds from the now-gone fire, then re-enter the Police Station. Run through the hallway of crows again, and avoid the Tyrant, but you might take some damage, so use some Herbs. Exit the hallway, and make your way through the area where the crashed helicopter crashed inside the Police Station. Avoid the Lickers as best as you can (or you can use your G. Launcher), then enter the room at the end of this hallway. Inside here, grab the Blue Card Key from inside, then go back downstairs to the Main Hall with the statue, and go through the door that is not blocked off. Head into the Save Room that is underneath the 1F stairs to find the Lighter. Now go into the mail hall with the Statue again. Use the Blue Card Key on the main computer on the desk where you got the G. Launcher to unlock some doors. Now head through the doors nearest to the statue. Pass by the Licker or kill him, your choice, and follow the hallway until you get to the Briefing Room. Inside here, go to the back of the room and use your Lighter on the fire place to reveal the Red Jewel. Now continue down the hallway and go up the stairs at the end, and follow the hallway at the top of the stairs until you get to a statue puzzle. Just push the statues on the two greyish areas on the ground so that they face the main statue. This will cause another Red Jewel to come loose. Take it. Now go through the next door to the right of the statues, and enter the S.T.A.R.S Office. Inside here, take the Bow Gun out of the Locker, and you will also meet Leon in here, then take the Diamond Key from the desk in here. Leave the way you came in here, and make your way to the Library, which is on the other side of the Police Station. Intentionally fall through the floor and you will now have to solve the shelf puzzle: S1: Right S2: Right Take any herbs in here, then you will get a Stone from solving the Puzzle. Now go back to the evidence room, and take the Explosives from the locker. Now return to the downstairs room, just past the stairs, and into the locker room and grab the Detonator. Now head back where you got the Blue Card Key, near the Lickers. In here, approach the statue towards the back, and use the 2 Red Jewels on it, and you will recieve another Stone. Head downstairs to the Interrogation Room to find another Stone (it's in the only unlocked door in the 2-door hallway). Now go to the inner-crash area and use the Explosives and the Detonator on the blocked off door to access The Chief's Room. Go inside here to find Sherry, then take the Heart Key from his desk. Leave the room, and enter the Press Conference Room. Use your lighter to light the 3 torches in here: - 12 - 13 - 11 Light them in that order. This will allow you access to the Gold Cog. Grab it, and avoid the Tyrant as you leave the room. Now follow the hallway down to the stairway that leads down to the Police Station storage area (basement). Follow the corridor, and go into the electrical room, and make your way to the back of the room. Restore the power by solving this switch puzzle: U- Up D- Down Switches: ___ ___ ___ ___ ___ | | | | | | | | | | | U | | D | | U | | D | | U | |___| |___| |___| |___| |___| If you did this right, power will be restored to the Police Station. Now head down the inner area and you should find an open manhole. Enter it and you will end up in a storage area. Leave the room and you will meet Sherry again. You will now take control of Sherry: Move into the area with the boxes, and move them so that they are all lined up. Go up the stairs and hit the switch to activate the water. The boxes should have made a bridge to get to the other side of the room. Just search the area with Sherry to find some Ammo and the Club Key. Now go back to where you met Claire. She'll give Leon whatever she picked up, including the Club Key. Head into the dog kennels (near another manhole) to find the Square Crank. Make sure you have the Red Card Key from the 2F of the Police Station: Go back the way you came, and go past the Garage, and through the Watchman's hall, avoid the dogs, and enter the Autopsy Room and get the Red Card Key. Leave the room and enter the Weapons room by using the Red Card Key on the lock and take the Side-Pack. Now return back up the the third-floor of the Police Station, and back into the Gear Room. Take the Stone if you haven't, then leave the room, while avoiding the Tyrant, then head into The Chief's Room again. In here, use all three of your Stones you found on the Picture behind his desk. This will reveal a hidden passage. Enter the path, and you will meet Birkin again. Blast him with your Grenade Launcher until he is gone, then head back into the Office and get Sherry. Now head down into where you just fought that boss, and pass through the rooms until you get to an elevator. Ride it down, run through the sewers, and grab the Wolf Medal from the dead corpse in the eastern corner of the sewers. Now head into the room beyond the large fan (the one with the bridge and water around it) to find Annette. After the long cut-scenes, something will "take care" of Annette. Use the ladder that is nearby, and go across the bridge to re-gain control of Leon again. Head back to the control room with all of the dead bodies (near where you met Annette), and go to the large bridge in the sewers near you, and use the Valve Handle to lower it. Run across the bridge, then use the Valve Handle again to raise it for later. Continue along through the corridor, and if you DID NOT kill the alligator here, just release the steel cansister on the left hand wall, and shoot it when the Alligator picks it up to kill him. Enter the dump room beyond the alligator hallway to get to where you want to be. Now climb the ladder and search the dead bodies to find the Eagle Medal. Return to the large fan that you passed through earlier. Now it's going fast. Use the Valve Handle to stop the fan so you can pass it. Climb the ladder and go through the fan to the other side of the sewer, and use the Eagle and Wolf Medals on the control panel near the waterfall. When the water stops, go through the newly-found door. Find the switch to the cable car, and activate it. Now enter the car and use it to get to the Factory. Once the cable car stops, exit it, and light the flare with your lighter to reveal the Weapons Box key. Grab it, then enter the Factory. Follow the hall to the left, then at the end go right to find a dead body. There are some G. rounds on it, so take them. Go through the nearest door, and follow the path until you reach a fork in the road. Go left and up the ladder at the end to get some Ammo. Leave the room and head into the monitoring room. You will find the Control Panel Key in here. If you look at the monitors, you will see that the Tyrant is coming your way, so use the G. Launcher to kill him. Grab the Magnum Rounds off of him, then leave the room. Return all the way back to the Save Room where Sherry is, and use the Control Panel Key on the panel near Sherry. Leave and go back outside to the lift, and hit the button next to it. Enter the lift. Grab the Magnum Rounds from the back of the lift, and you will see Birkin. Equip either the Grenade Launcher or Bow Gun, and go outside to fight Birkin again. Blast him with enough powerful rounds so that he stays far away from you. When he is down, go back inside the lift and you will see another cut-scene. Leave the lift when it stops, and run straight into the Save Room. Save your game and dump whatever you need to. Now push the nearby box onto the lift elevator. Push it to the room with the other boxes so you can get this done fast. Now find the smaller elevator and take it down a level to find some Lickers. Run through the next room and into the room with the Main Elevator Power Switch. Activate it, then leave and go all the way back to the main elevator that you just activated. Use it, and kill the nekkid zombies here, and go down the corridor, and head through the right hand hallway, then go through the eastern door. Head left until you find another door, and go through it. Continue through the next door to find the Fuse Case, then use it on the computer here to get the Main Fuse. Go back to that fork with the power generator in the center, and use it on the generator. Now go through the west door instead. Enter the B.O.W room and turn on the sprinkler system if you need to by using the computer, and then grab the Flamethrower from the locker here. Now also take the Lab Card Key from this room. Light that plant that is coming through the hole in the wall with your Flamethrower, and go into the hole to find a room with some ammo. Take it, then leave. Flip the nearby switch on the wall to open a shutter, and flame the plant-things. Go through the door that they were near, and go down the long ladder and go through the door at the bottom. Kill the Lickers in here, then go into the lab. Use the Weapon Box Key on the weapon box (duh), and you should get the Magnum Parts. Head into the inner lab and get the Power Room Key and Lab Card Key. Head back towards the elevator, and into the Lab by using the Lab Card Key. Inside, blast off any bugs that are on the computer, and enter "Nemesis" (good choice, no?) as the user name, then use your fingerprints. Now head back to where you fought those Plants near the shutters, and enter your finger prints. Go back to the Main elevator and ride it to B1. Return to the place where you pushed that crate from a while ago, and climb up it, and use the crates to get to the Power Room. Fight the Tyrant that comes along here or run, then go back to where you left Sherry and take her with you. Go back to where Annette was crushed by debris, and take the Master Key from her dead body. Now bring Sherry with you to the main elevator, and use the Master Key on the control panel at the back of it. Now you will be able to get to the emergency train. Go into the train to find the Platform Key, then leave the train and use the key on the outer gate near the train. Run onto the platform and take the 2 High Capacity Plugs so you can restore power. Now run through the door near the stairs to find the generator where you use these plugs. Use them on the generator to restore power, then you must fight the Tyrant. Blast him with your Magnum, but try to save ammo. Try to waste as much time as possible, and after a while, "someone" will toss you a Rocket Launcher. Aim it and fire that rocket into the Tyrant's ass. Try to save one Rocket... After he's dead, go back towards the train. Hit the button near all of the zombies to unlock the gate. Head through it and get back onto the train. Save your game at the typewriter, then try to use the lever in the front of the train. It won't work, so head to the back car of the train to fight the final boss: William Birkin......again. This time Birkin is one big blob of goo...and tenticles. Stay as far away from him as humanly possible, and unload EVERYTHING you have on him: G. Launcher rounds, bow gun arrows, pistol bullets, and hopefully a Rocket if you saved one. After enough damage, he'll die, and you will watch the ending credits roll, and a damn good cut-scene.
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