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Tips and Cheats

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Tips and Cheats for Resident Evil (Playstation)

Clock Tip
If you look at the pool table in the Bar Room of the Guest House, you'll notice cue balls reading 12, 6, 3, 9, a clock dial at the end of the table, and 2 cue sticks. This represents a clock; the numbers represents the numbers of a clock, and the cue sticks represents the hands of a clock, the shorter hand being the hour hand and the longer stick being the minute hand. For Jill's storyline, it reads 3:45 and for Chris's storyline, it reads 2:15. What this tip does is that it makes it easier to open the door with the numbered key-pad lock in the beehive room. For Jill, enter 3, 4, 5 and the door will unlock. For Chris, enter 2, 1, 5, and the door will unlock.

Note: The numbers must not have been played with previously for trick to work.


Defeating the Plant Boss
To save some time, as Jill, don't go into the drug storehouse to make the V-Jolt. Instead just go downstairs and drain out all the water from the basement. Then, once you're done fooling around downstairs, head back upstairs and load flame rounds into your bazooka (assuming you got it) and go into the Plant Boss Room.

When you get there fire at him as usual. It should take about four shots. When you're finished and the plant has been reduce to a pile of purple goo on the middle of the floor, run over to the fireplace and get the helmet key. Doing this should save about fifteen minutes. You don't have to do this if Barry comes in to save you though.

If this doesn't work, do the exact same thing as above, but when you get back upstairs load explosive rounds in your bazooka and fire at will. It should also take about four shots, When you do that the plant should shrink itself and gather itself at the top and bottom of the room. Now exit the room, load flame rounds and go back inside. It should only take four flame rounds to kill it once and for all.


New Clothes
If you complete the game and rescue everyone then you will be awarded a secret key. To do this:


You must get all the MO Disks located in the rooms of the three floors.
After you get all three Disks, go to the room that is near the the stairs. Once inside move all the way to the end of the hallway. There should be a computer terminal located on the wall. When all the cards are inserted, the door will open.
Go inside the door and follow the path until you come to another door.
After this is done, go to the elevator which will take you to the fourth floor. Here is you will first encounter the last level leader, Tyrant. (He's relatively easy, just run around the room and shoot him. The Magnum and (Jill) bazooka works best.)
After he is dead, run back to the room where you met either Chris or Jill and free him/her.
Once he/she is freed run to the elevator located next to the main entrance. There should be a trunk there, arm yourself with a lot of herbs and spray. Leave one spot open because you will need it for the battery that you will receive along the way.
After you get outside, take the signal flare that is in a box next to the door, and lite it.
The helicopter should appear. Once the helicopter tries to land, the leader Tyrant also shows up. He's much harder now so make sure you have a lot of bullets and herbs. After about 10 shots, the helicopter will drop a rocket launcher. Quickly run and get and use it on Tyrant.
Once he's dead, the game ends. After the credits scroll by, a screen should appear which says: "You have received the special key." Use this key on the 2nd floor of the mansion. It should be the only room that is left unexplored.
After you open the door and go into the closet, move all the way to the end of the rack of clothes. A message should appear which says:
"There is an outfit that fits you perfectly, do you want to put it on?"
Click "Yes" and your characters' clothing will change.



Partially eaten Kenneth
Start a new game as Jill. After Barry and you enter the dining room, return to the main hall. Wesker will tell you to investigate the gun shots. The game will return to the dining room. Turn back around and try to go back out the doors. Barry will say "Lost Courage already? That's not like you." Move to the blood stain and look at it. Barry will say his usual thing. Then, go over to the grandfather clock. As soon as you do this, a zombie will come out the door. Barry will kill it. Return to the main hall and get the lockpick. Now, go back to the room where Kenneth was being eaten. He has no clips and half of him is gone. The game is supposedly easier now.


Remove Emblems
To remove the emblems from the Doom books, examine the books and turn them on their side with the pages facing you. Press X to open the books and retrieve their emblems.


Rocket Launcher
For unlimited use of the Rocket Launcher finish the game within three hours. After the credits roll you'll see a rocket fly by. Wait for the game to restart, then choose to play on. You'll start the new game with a rocket launcher!


V-Jolt
Enter the room with the number pad in the dormitory. To create V-Jolt mix UMB No. 2 with water to create the No. 3 chemical. Then mix UMB No. 2 with UMB No. 4 to create Yellow-06. Then mix No. 3 with UMB No. 4 to create No. 7. Next mix Yellow-06 with No. 7 to get No. 13. Finally make more No. 3 and then mix it to No. 13 to make V-Jolt.

An easy way to remember is 1+2=3, 3+4=7, 4+2=6, 6+7=13, 13+3=16 (Water=1.)

Tips and Cheats for Resident Evil 2 (Playstation)

Alternate Costumes
To get the special costumes you must do the following.

Start a new game on normal difficulty. Don't pick up anything. When you get to the gate that leads to the police station go down the stairs. Down there will be Brad Vickers, the pilot from Resident Evil (he's a ZOMBIE!) Head past him and go up the stairs. Get the herb from the bushes closest to the stairs. Go in the R.P.D. and get the bullets at the desk in the back of the room. Go back to Brad and fill that damb zombie full of bullets. Inspect him and take the special key.

When you get to the dark room there are some lockers, use the key to unlock one and get the costumes. With Claire you get a cool denim jaket and the Colt S.A.A. gun. With Leon you either can choose a leather jacket with a skull on the back or a tank top and a baseball hat.

Note: The quickest way to kill Brad is to get close then walk backwards. Let him lunge at your feet then stomp him in the head. This saves a lot of bullets and only takes away 1/8th of you health.

Bonus Weapons
If you finish the game in 2 1/2 hours or less on mission A and get a rank of A or B, you will get the rocket launcher with infinite rounds.

On Mission B you have two options: If you finish the game with an A or B ranking and under 3 hours, you'll get infinite sub-machine gun. If you finish the game with an A or B ranking in under 2 1/2 hours you will get infinite rocket launcher sub-machine gun and the almighty gatling gun.


Extra Ammo
When you are playing as Leon and get the custom parts for a gun don't use them right away. Instead, use all of that ammo up first and then combine them with the custom parts. Bam! Your weapon is full to its mqaximum. Who should say no to free ammo?


Film "D"
To get film "D", go to the STARS room, second floor of the Police building, and check the desk on the left 50 times. It is a picture of Rebecca.


Hidden Shotgun Shells
You get the shells in the room where you use the two red jewels. Once the camera angle changes check the two crates with one stacked on top of the other.


One-Hit Gator Kill
When you fight the gator boss, he starts coming towards you and you see a yellow light on the left wall. If you inspect the light a cylinder will fall and the gator will eat it. While the cylinder is in its mouth, shoot it and the gator will explode!


Play as Hunk
To play as Hunk, beat the A and B games of either character (Leon or Claire) with an A rating on both. Hunk is one of the SWAT members from Umbrella who's mission is to get to the roof-top from the sewers.


Play as Tofu
To play as Tofu you must beat 6 scenarios with an A ranking. Tofu's mission is the same as Hunk's -- get to the rooftop from the sewers. However, it's much harder this time as Tofu is only armed with a knife and cannot use guns!


Ranking System
To get an A ranking, beat the game in under three hours and don't use any First Aid sprays. (You can use herbs, though.)

To get a B ranking, just beat the game in under three hours.

To get a C ranking, finish the game in five to seven hours.

For a D rating, finish the game in seven hours or more. Note that your rank will be lowered by one grade if you use any special weapons or if you saved more than 12 times.


Reserve Power Control
To activate reserve power, enter the sequence UP, DOWN, UP, UP, DOWN or UP, UP, DOWN, DOWN, UP.


Safe Combination
The combination for the safe is 2236.


Super Stamina
For limited invulnerability, mix the green, blue and red herbs in that order. You MUST mix the herbs in that order, or they will not work. Green and Blue MUST be mixed together first, then you add the red herb.





Tips and Cheats for Resident Evil 3:Nemesis (Playstation)

Epilogues
Successfully complete the game on the hard difficulty setting to unlock an Epilogue. Epilogues are a short diary description of each character in the entire Resident Evil series which describes what happened with that specific person after their adventure. Successfully complete the game on the hard difficulty setting eight times to unlock all Epilogues. All eight Epilogues read as followed:

Jill Valentine After escaping the city, Jill set out to join Chris Redfield. However, all she found was an empty hideout of Chris's. On the floor was Chris's knife. Jill left without hesitation because she firmly believes that Chris is still alive. She will search for him until she finds him. Then they can go and put an end to Umbrella...

Chris Redfield "Please forgive me Claire." Chris Redfield has just finished this letter with his signature phrase. As he removes his sunglasses, a lady walks by him with light steps. "She looks about the same age as Claire," he thinks. A short time later, Chris discovered that his sister was looking for him, but was caught...

Barry Burton Barry Burton looks at his young daughters and says, "I'm sorry but my comrades are waiting for me." He knows that he must repay his teammates for forgiving his betrayal. Even if that means leaving his family for now. His wife tries to hide her fear, so she smiles and says, "Don't worry. We'll be OK..."

Leon Kennedy Leon Scott Kennedy is confronted by a man who claims to be a U.S. government agent. Leon says, "Leave Sherry alone. She is innocent." "She knows too much," the man replies. He looks at Leon and says, "But you have value. This is a good deal. Make your choice." Without regret or hesitation, Leon closes his eyes and then sharply responds...

Claire Redfield "Leave us alone." Claire Redfield couldn't believe Leon's words. Leon continued, "You're looking for your brother, right? Just go!" Claire knew that Leon and Sherry needed immediate medical attention, but she could not waste anymore time. "I... I'll be back. I promise!" She said as she disappeared into the wilderness alone...

Sherry Birkin "Do you have any relatives?" When the army officer asked her, Sherry Birkin did not respond for she has no immediate relatives. Her father and mother died because of the G-virus. And so, this little girl holds herself with her arms and bites her lip tight. She thinks, "I'm sure she will come back. She won't forget about me..."

Ada Wong A woman looks at herself in the mirror. She used to be called Ada Wong... But this morning she will say good-bye to the name. "I'm not Ada Wong anymore..." She feels her ab and thinks, "This is Ada's scar, not mine." And as she says good-bye to Ada Wong, she can't stop her tears. However, there isn't much time left before her next mission...

Hunk, the 4th Survivor "Once again, only you survived, Mr. Death," the chopper pilot speaks with a cold bitterness. "Always, only you, survive, Mr. Death," the pilot continues. But Hunk does not respond to the pilot. He doesn't care. "The Death cannot die...," the survivor thinks to himself with a warm smile...

Additional Costumes
After the Boutique Key has been acquired, five new outfits may be earned by finishing the game at Hard difficulty. (The costumes are: Police Uniform, Dino Crisis suit,Disco Outfit, Biker Uniform and STARS outfit) Your final grade determines how many new outfits you get from the boutique.


Costumes Grade
5 A
4 B
3 C
2 D
1 E


Answer for computer in Sales Office
When you go in the Sales Office there is a computer on the desk you will need a code for. To get the code use the remote on the table and watch the ad on TV. The name of the product is the code. Here are the product names. One of these will open the door: ADRAVIL, AQUACURE or SAFSPRIN.

Boutique Key
To acquire the Boutique Key, which unlocks the Boutique in Uptown (where all the extra outfits are), finish the game in less than 7 hours using no more than 30 Ink Ribbons.

Defeating Final Nemesis
When confronting the final boss,(Nemesis' final transformation) make him retreat into the corner from where he came from by your rocket launcher, and grenades, then you have to get the cannon online by PUSHING IN the three power sources, marked 1,2,3. When that is done, fire the cannon to dispose of the debris, then it will auotmatically fire again, at Nemesis. You then have the choice to finish him off yourself(this is an FMV!) or just running. I recommend you finish him with the FMV, because this unlocks more secrets in the end.


Design Chronos Gear
Combine the Gold Gear from the Clock Goddess Puzzle with the Silver Gear. The Chronos gear is used to activate clock bells. Insert it into the bell mechanism on the third floor of the Clock Tower.


Explosive Shotgun Shells
If you mix eight gunpowder B's,shotgun rounds, you will have enough experience to create the explosive shotgun shells. Which is one of the best ammo's you can get.

General Nemesis Tips
If you take on Nemesis the best strategy is to run by his right side. He is a lefty so he will always try to grab or pummel you into submision with his left hand. Once you're a little ways behind him (make sure it's not too far otherwise he will run at you, then your in trouble) take a shot and run by him again. Keep doing this until he falls over. He will get back up so continue until you see the purple blood from his body. If your playing HARD mode make sure you pick up the item.

Get the Grenade Launcher in the Policestation
If you go into the save room before you go to the police station and mix the A and B gunpowder on the shelf to make C and then mix it with the gunpowder A that you got at the warehouse and then combine it with your reloading tool to make grenade flame rounds you will always get the grenade launcher in the S.T.A.R.S. room.

Herb Combinations
Herb: Ability:

Blue= Cures poison status
Green= Restores some lost heath
Red= Does nothing by itself; must be mixed with green herb
Green+Green= Restores more heath than a single green herb
Green+Blue= Cures "poison" status and restores some heath
Green+Green+Green= Brings you to full heath
Green+Green+Blue= Cures "poison" status and brings you to full heath
Red+Green+Blue= Cures "poison" status and restores some heath

Infinite Money Trick
Use this method to get all the infinite-ammo weapons and infinite weapons pack. In the mercinary mode go to the area with the dumpster and the hop skotch paintings (the one right behind the bar.) Go up the steps and take a right. You will then go north until you get to the fork. Go through the door and you will be in the deadend alley that is boarded up by red and white boards. This can be done with all 3 mecinaries. There are three dogs here. First kill 2 dogs immediately. Then lure the remaining dog to where the boards are stacked up. Climb up onto the boards. Go to the opposite end and watch as the dog makes attempts to jump at you. Take a small step forward and press R1 right before he jumps. Your character will jump backwards and get a dodge bonus. Immediately after the character dodges, press R1 again to pick up a combo for your dodge bonus. Repeat this process to rack up tons of money and time. It takes time, but it is sure worth it.

Jill's Diary
Collect all thirty notes and books in the game to replace the first book in your file with Jill's Diary. Jill's Diary reads as followed:

August 7th Two weeks have passed since that day. My wounds have been healed, but I just can't forget it. For most people, it's history now. But for me, whenever I close my eyes, it all comes back clearly. Zombies eating people's flesh and the screams of my teammates dying. No, the wounds in my heart are not healed yet...

August 13th Chris has been causing a lot of trouble recently. What's with him? He seldom talks to the other police members and is constantly irritated. The other day, he punched Elran of the Boy's Crime department just for accidentally splashing Chris's face with coffee. I immediately stopped Chris, but when he saw me he just gave me a wink and walked away. I wonder what happened to him...

August 15th Midnight. Chris, who has been on a leave of absence for a "vacation," called me so I visited his apartment. As soon as I walked into his room, he showed me a couple of pieces of paper. They were part of a virus research report entitled as simply as "G". Then Chris told me that, "The nightmare still continues." He went on to say that, "It's not over yet." Ever since that day, he has been fighting all by himself without rest, without even telling me...

August 24th Chris left the town today to go to Europe. Barry told me that he would send his family to Canada and then he would follow Chris. I decided to remain in Raccoon City for a while because I know that the research facility in this city will be very important to this entire case. In a month or so, I'll be joining with them somewhere in Europe. That's when my real battle begins...

Max grenade launcher ammo glitch
With this code you can put more than 6 rounds into your grenade launcher at once. If you have 6 fire rounds in your grenade launcher, and you have 138 regular rounds in your item box, combine the ammo onto the grenade launcher with the fire ammo in it (it works with any ammo as long as the two are different) and the 6 fire ammo should be in your item box and the 138 in your gun! No reloading.

Mercinaries : Time Bonuses
In the mercinaries game, you beat the monsters to get extra time. The BIG monsters give BIG time, as follows.

Nemesis (standard) - KO 10 seconds
Nemesis (standard) - Kill 20 seconds
Nemesis (mutated) - Kill 120 seconds (2 mins!)


The only place where I have found the mutant nemesis, is in the car park area outside the garage. It takes 5 rocket launcher shell as a minimum!!!

On the area where there are alot of Zombies (the y-shaped alley) shoot the 1st zombie cop as you come through the door, then, peg it down the alley to lure the zombies to you. when they are quite close, press R2 (make sure you are 2 screens from the RED BARREL) and shoot. You can get a maximum of a 90 second bonus. COOL!

To get a better grade, and some extra ammo, rescue the people who are trapped in the mercinaries game. Try looking in the garage, the press office, the sub station, the medical store place (with the safsprin door!) and some other key places in the game.


Mixing Gun Powder
(Note: Additional mixing instructions are found within the game file on mixing.)


66 Handgun bullets * -- Gun Powder BBA
55 Handgun bullets * -- Gun Powder AAA
40 Shotgun shells -- Gun Powder AAB
35 Handgun bullets -- Gun Powder AA
30 Shotgun shells -- Gun Powder BBB
24 Magnum rounds -- Gun Powder CCC
18 Shotgun shells -- Gun Powder BB
15 Handgun bullets -- Gun Powder A
10 Acid rounds -- Gun Powder BC
10 Cold rounds -- Gun Powder CC
10 Fire rounds -- Gun Powder AC
10 Grenade rounds -- Gun Powder C (mix A with B)
7 Shot Gun Shells -- Gun Powder B
* Concocting large amounts of Handgun ammo wastes time, which affects your final grade.

Nemesis Rewards
Each time Nemesis is defeated, he will drop a special item.


Confrontation Item
1st EAGLE Parts A
2nd EAGLE Parts B
3rd First Aid Spray Box
4th BENELLI M3S Parts A
5th BENELLI M3S Parts B
6th First Aid Spray Box
7th Unlimited ammunition Pack



Solve Clock Goddess Puzzle
(NOTE: there are about 3 ways to do this because it changes from time to time. This is only one method and it many not work all the time)
The object of the Clock Goddess Puzzle is to get the center clock in the Clock Tower to read twelve o?ck. Collect the Amber, Crystal and Obsidian gems from the statues and go to the three clocks on the opposite wall. Facing the clocks, place the Amber gem into the Past clock, the Obsidian into the Present clock, and the Crystal into the Future clock. If done correctly, the Present clock will open, revealing a Gold Gear, a Mercenary?ocketbook (next to the bodies in the corner) and M.T. rounds (in the alcove).

The Mercenaries: Operation Mad Jackal
To unlock ? Mercenaries??ni-game, complete the game at any difficulty.

The object of the mini-game is to get from the Trolley to the starting point in Uptown within a limited amount of time. Additional time is awarded for killing monsters (and rescuing) people along the way.


Monster Time (in seconds)
Crow 1
Hunter 6
Nemesis 10
People 20
Spider 5
Zombie 3